RIPEMD
Last updated
Last updated
以下主要講解RIPEMD-160
var hl = [0x00000000, 0x5a827999, 0x6ed9eba1, 0x8f1bbcdc, 0xa953fd4e]
var hr = [0x50a28be6, 0x5c4dd124, 0x6d703ef3, 0x7a6d76e9, 0x00000000]
Ex: 對照上圖最右側公式 (2**30 * (Math.sqrt(2))).toString(16) 回傳 "5a827999.fcef34"
寫成JS
var zl = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8,
3, 10, 14, 4, 9, 15, 8, 1, 2, 7, 0, 6, 13, 11, 5, 12,
1, 9, 11, 10, 0, 8, 12, 4, 13, 3, 7, 15, 14, 5, 6, 2,
4, 0, 5, 9, 7, 12, 2, 10, 14, 1, 3, 8, 11, 6, 15, 13
]
var zr = [
5, 14, 7, 0, 9, 2, 11, 4, 13, 6, 15, 8, 1, 10, 3, 12,
6, 11, 3, 7, 0, 13, 5, 10, 14, 15, 8, 12, 4, 9, 1, 2,
15, 5, 1, 3, 7, 14, 6, 9, 11, 8, 12, 2, 10, 0, 4, 13,
8, 6, 4, 1, 3, 11, 15, 0, 5, 12, 2, 13, 9, 7, 10, 14,
12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11
]
var sl = [
11, 14, 15, 12, 5, 8, 7, 9, 11, 13, 14, 15, 6, 7, 9, 8,
7, 6, 8, 13, 11, 9, 7, 15, 7, 12, 15, 9, 11, 7, 13, 12,
11, 13, 6, 7, 14, 9, 13, 15, 14, 8, 13, 6, 5, 12, 7, 5,
11, 12, 14, 15, 14, 15, 9, 8, 9, 14, 5, 6, 8, 6, 5, 12,
9, 15, 5, 11, 6, 8, 13, 12, 5, 12, 13, 14, 11, 8, 5, 6
]
var sr = [
8, 9, 9, 11, 13, 15, 15, 5, 7, 7, 8, 11, 14, 14, 12, 6,
9, 13, 15, 7, 12, 8, 9, 11, 7, 7, 12, 7, 6, 15, 13, 11,
9, 7, 15, 11, 8, 6, 6, 14, 12, 13, 5, 14, 13, 13, 7, 5,
15, 5, 8, 11, 14, 14, 6, 14, 6, 9, 12, 9, 12, 5, 15, 8,
8, 5, 12, 9, 12, 5, 14, 6, 8, 13, 6, 5, 15, 13, 11, 11
]
然後寫成JS
function rotl (x, n) {
return (x << n) | (x >>> (32 - n))
}
function fn1 (a, b, c, d, e, m, k, s) {
return (rotl((a + (b ^ c ^ d) + m + k) | 0, s) + e) | 0
}
function fn2 (a, b, c, d, e, m, k, s) {
return (rotl((a + ((b & c) | ((~b) & d)) + m + k) | 0, s) + e) | 0
}
function fn3 (a, b, c, d, e, m, k, s) {
return (rotl((a + ((b | (~c)) ^ d) + m + k) | 0, s) + e) | 0
}
function fn4 (a, b, c, d, e, m, k, s) {
return (rotl((a + ((b & d) | (c & (~d))) + m + k) | 0, s) + e) | 0
}
function fn5 (a, b, c, d, e, m, k, s) {
return (rotl((a + (b ^ (c | (~d))) + m + k) | 0, s) + e) | 0
}
for (var i = 0; i < 80; i += 1) {
var tl
var tr
if (i < 16) {
tl = fn1(al, bl, cl, dl, el, words[zl[i]], hl[0], sl[i])
tr = fn5(ar, br, cr, dr, er, words[zr[i]], hr[0], sr[i])
} else if (i < 32) {
tl = fn2(al, bl, cl, dl, el, words[zl[i]], hl[1], sl[i])
tr = fn4(ar, br, cr, dr, er, words[zr[i]], hr[1], sr[i])
} else if (i < 48) {
tl = fn3(al, bl, cl, dl, el, words[zl[i]], hl[2], sl[i])
tr = fn3(ar, br, cr, dr, er, words[zr[i]], hr[2], sr[i])
} else if (i < 64) {
tl = fn4(al, bl, cl, dl, el, words[zl[i]], hl[3], sl[i])
tr = fn2(ar, br, cr, dr, er, words[zr[i]], hr[3], sr[i])
} else { // if (i<80) {
tl = fn5(al, bl, cl, dl, el, words[zl[i]], hl[4], sl[i])
tr = fn1(ar, br, cr, dr, er, words[zr[i]], hr[4], sr[i])
}
al = el
el = dl
dl = rotl(cl, 10)
cl = bl
bl = tl
ar = er
er = dr
dr = rotl(cr, 10)
cr = br
br = tr
}
最後,把一開始的constant的每個數值加上新hash過的數字更新然後串接起來
let t = (this._b + cl + dr) | 0
this._b = (this._c + dl + er) | 0
this._c = (this._d + el + ar) | 0
this._d = (this._e + al + br) | 0
this._e = (this._a + bl + cr) | 0
this._a = t
let buffer = new Buffer(20)
buffer.writeInt32LE(this._a, 0)
buffer.writeInt32LE(this._b, 4)
buffer.writeInt32LE(this._c, 8)
buffer.writeInt32LE(this._d, 12)
buffer.writeInt32LE(this._e, 16)
return buffer
'use strict'
var util = require('util');
var ARRAY16 = new Array(16)
function HashBase (blockSize) {
this._block = Buffer.allocUnsafe(blockSize)
this._blockSize = blockSize
this._blockOffset = 0
this._length = [0, 0, 0, 0]
this._finalized = false
}
HashBase.prototype.update = function (data, encoding) {
if (this._finalized) throw new Error('Digest already called')
if (!Buffer.isBuffer(data)) data = Buffer.from(data, encoding)
// consume data
var block = this._block
var offset = 0
while (this._blockOffset + data.length - offset >= this._blockSize) {
for (var i = this._blockOffset; i < this._blockSize;) block[i++] = data[offset++]
this._update()
this._blockOffset = 0
}
while (offset < data.length) block[this._blockOffset++] = data[offset++]
// update length
for (var j = 0, carry = data.length * 8; carry > 0; ++j) {
this._length[j] += carry
carry = (this._length[j] / 0x0100000000) | 0
if (carry > 0) this._length[j] -= 0x0100000000 * carry
}
return this
}
HashBase.prototype._update = function () {
throw new Error('_update is not implemented')
}
HashBase.prototype.digest = function (encoding) {
if (this._finalized) throw new Error('Digest already called')
this._finalized = true
var digest = this._digest()
if (encoding !== undefined) digest = digest.toString(encoding)
// reset state
this._block.fill(0)
this._blockOffset = 0
for (var i = 0; i < 4; ++i) this._length[i] = 0
return digest
}
var zl = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8,
3, 10, 14, 4, 9, 15, 8, 1, 2, 7, 0, 6, 13, 11, 5, 12,
1, 9, 11, 10, 0, 8, 12, 4, 13, 3, 7, 15, 14, 5, 6, 2,
4, 0, 5, 9, 7, 12, 2, 10, 14, 1, 3, 8, 11, 6, 15, 13
]
var zr = [
5, 14, 7, 0, 9, 2, 11, 4, 13, 6, 15, 8, 1, 10, 3, 12,
6, 11, 3, 7, 0, 13, 5, 10, 14, 15, 8, 12, 4, 9, 1, 2,
15, 5, 1, 3, 7, 14, 6, 9, 11, 8, 12, 2, 10, 0, 4, 13,
8, 6, 4, 1, 3, 11, 15, 0, 5, 12, 2, 13, 9, 7, 10, 14,
12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11
]
var sl = [
11, 14, 15, 12, 5, 8, 7, 9, 11, 13, 14, 15, 6, 7, 9, 8,
7, 6, 8, 13, 11, 9, 7, 15, 7, 12, 15, 9, 11, 7, 13, 12,
11, 13, 6, 7, 14, 9, 13, 15, 14, 8, 13, 6, 5, 12, 7, 5,
11, 12, 14, 15, 14, 15, 9, 8, 9, 14, 5, 6, 8, 6, 5, 12,
9, 15, 5, 11, 6, 8, 13, 12, 5, 12, 13, 14, 11, 8, 5, 6
]
var sr = [
8, 9, 9, 11, 13, 15, 15, 5, 7, 7, 8, 11, 14, 14, 12, 6,
9, 13, 15, 7, 12, 8, 9, 11, 7, 7, 12, 7, 6, 15, 13, 11,
9, 7, 15, 11, 8, 6, 6, 14, 12, 13, 5, 14, 13, 13, 7, 5,
15, 5, 8, 11, 14, 14, 6, 14, 6, 9, 12, 9, 12, 5, 15, 8,
8, 5, 12, 9, 12, 5, 14, 6, 8, 13, 6, 5, 15, 13, 11, 11
]
var hl = [0x00000000, 0x5a827999, 0x6ed9eba1, 0x8f1bbcdc, 0xa953fd4e]
var hr = [0x50a28be6, 0x5c4dd124, 0x6d703ef3, 0x7a6d76e9, 0x00000000]
function RIPEMD160 () {
HashBase.call(this, 64)
// state
this._a = 0x67452301
this._b = 0xefcdab89
this._c = 0x98badcfe
this._d = 0x10325476
this._e = 0xc3d2e1f0
}
util.inherits(RIPEMD160, HashBase)
RIPEMD160.prototype._update = function () {
var words = ARRAY16
for (var j = 0; j < 16; ++j) words[j] = this._block.readInt32LE(j * 4)
var al = this._a | 0
var bl = this._b | 0
var cl = this._c | 0
var dl = this._d | 0
var el = this._e | 0
var ar = this._a | 0
var br = this._b | 0
var cr = this._c | 0
var dr = this._d | 0
var er = this._e | 0
// computation
for (var i = 0; i < 80; i += 1) {
var tl
var tr
if (i < 16) {
tl = fn1(al, bl, cl, dl, el, words[zl[i]], hl[0], sl[i])
tr = fn5(ar, br, cr, dr, er, words[zr[i]], hr[0], sr[i])
} else if (i < 32) {
tl = fn2(al, bl, cl, dl, el, words[zl[i]], hl[1], sl[i])
tr = fn4(ar, br, cr, dr, er, words[zr[i]], hr[1], sr[i])
} else if (i < 48) {
tl = fn3(al, bl, cl, dl, el, words[zl[i]], hl[2], sl[i])
tr = fn3(ar, br, cr, dr, er, words[zr[i]], hr[2], sr[i])
} else if (i < 64) {
tl = fn4(al, bl, cl, dl, el, words[zl[i]], hl[3], sl[i])
tr = fn2(ar, br, cr, dr, er, words[zr[i]], hr[3], sr[i])
} else { // if (i<80) {
tl = fn5(al, bl, cl, dl, el, words[zl[i]], hl[4], sl[i])
tr = fn1(ar, br, cr, dr, er, words[zr[i]], hr[4], sr[i])
}
al = el
el = dl
dl = rotl(cl, 10)
cl = bl
bl = tl
ar = er
er = dr
dr = rotl(cr, 10)
cr = br
br = tr
}
// update state
var t = (this._b + cl + dr) | 0
this._b = (this._c + dl + er) | 0
this._c = (this._d + el + ar) | 0
this._d = (this._e + al + br) | 0
this._e = (this._a + bl + cr) | 0
this._a = t
}
RIPEMD160.prototype._digest = function () {
// create padding and handle blocks
this._block[this._blockOffset++] = 0x80
if (this._blockOffset > 56) {
this._block.fill(0, this._blockOffset, 64)
this._update()
this._blockOffset = 0
}
this._block.fill(0, this._blockOffset, 56)
this._block.writeUInt32LE(this._length[0], 56)
this._block.writeUInt32LE(this._length[1], 60)
this._update()
// produce result
var buffer = new Buffer(20)
buffer.writeInt32LE(this._a, 0)
buffer.writeInt32LE(this._b, 4)
buffer.writeInt32LE(this._c, 8)
buffer.writeInt32LE(this._d, 12)
buffer.writeInt32LE(this._e, 16)
return buffer
}
function rotl (x, n) {
return (x << n) | (x >>> (32 - n))
}
function fn1 (a, b, c, d, e, m, k, s) {
return (rotl((a + (b ^ c ^ d) + m + k) | 0, s) + e) | 0
}
function fn2 (a, b, c, d, e, m, k, s) {
return (rotl((a + ((b & c) | ((~b) & d)) + m + k) | 0, s) + e) | 0
}
function fn3 (a, b, c, d, e, m, k, s) {
return (rotl((a + ((b | (~c)) ^ d) + m + k) | 0, s) + e) | 0
}
function fn4 (a, b, c, d, e, m, k, s) {
return (rotl((a + ((b & d) | (c & (~d))) + m + k) | 0, s) + e) | 0
}
function fn5 (a, b, c, d, e, m, k, s) {
return (rotl((a + (b ^ (c | (~d))) + m + k) | 0, s) + e) | 0
}
console.log(new RIPEMD160().update('abc').digest('hex'))